Sam And Max Hit The Road Download Mac

Sam & Max Hit the Road
Developers
Engines
Original
Digital re-release
Release dates
DOSNovember 1993
Mac OS (Classic)1993[1]
Windows2002
Windows (ScummVM)October 28, 2014[2]
macOS (OS X) (ScummVM)October 28, 2014[2]
Linux (ScummVM)October 28, 2014[2]
Taxonomy
ModesSingleplayer
ControlsPoint and select
GenresAdventure
Art stylesCartoon
ThemesComedy, Contemporary, Detective/mystery, North America
SeriesSam & Max
  • Click on “Download Game” button. Download ” Sam Max Save the World“ Installer (Supports Resumable Downloads). Open the Installer, Click Next and choose the directory where to Install. Let it Download Full Version game in your specified directory. Open the Game and Enjoy Playing.
  • Sam & Max Hit the Road was originally released back in 1993 and follows the adventures of Sam and Max – a “Freelance Police” buddy cop duo consisting of an anthropomorphic dog and a.
Sam & Max
Sam & Max Hit the Road1993
Sam & Max (The Telltale Series) (series)
Sam & Max: This Time It's Virtual!2021

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  • 2Game data
  • 5Audio
  • 6Other information

Key points

Can be run under ScummVM.

General information

Sam & Max Wiki
The International House of Mojo - In-depth article including developer interviews and game trivia
Sam & Max - Comprehensive fan site for the series
GOG.com Community Discussions
GOG.com Support Page
GOG.com Community Discussions for game series
Steam Community Discussions

Availability[edit]

SourceDRMNotesKeysOS
Retail Floppy release with manual-based copy protection and CD-ROM 'talkie' version.
CD version includes 4 bonus tracks from the soundtrack in studio-quality as Redbook audio.
GOG.com Comes pre-configured with ScummVM.
Steam Comes pre-configured with ScummVM.
A demo is available from archive.org and ScummVM.

Game data[edit]

Configuration file(s) location[edit]

SystemLocation
DOS C:SAMNMAX.CDSETMUSE.INI
Windows HKEY_CURRENT_USERSoftwareLucasArtsSam & Max Hit the Road[Note 1]
<path-to-game>samnmax.ini
Mac OS (Classic)
macOS (OS X)
Linux
Steam Play (Linux)<Steam-folder>/steamapps/compatdata/355170/pfx/[Note 2]
It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.

Save game data location[edit]

SystemLocation
DOS C:SAMNMAX.CDSAVEGAME.*
Windows %APPDATA%LucasArtsSam & Max Hit the Road[Note 1]
<path-to-game>samnmax.s**
Mac OS (Classic)
macOS (OS X)
Linux
Steam Play (Linux)<Steam-folder>/steamapps/compatdata/355170/pfx/[Note 2]

Save game cloud syncing[edit]

ScummVM 2.1+ supports cloud saves on third-party cloud storage services. See the ScummVM documentation for details.

Video[edit]

SCUMM video settings (Windows re-release).
Mac
Graphics featureStateNotes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
WindowedToggle with Alt+ Enter when using DOSBox, ScummVM, or the Windows re-release.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)For DOSBox use an unofficial build (see the glossary page for other workarounds).
60 FPS and 120+ FPS
Toggle between colour and black & white with B
To access video settings in Windows re-release (not digital re-release), switch to windowed mode with Alt+ Enter and right-click the title bar.[3]

Input[edit]

Keyboard and mouseStateNotes
RemappingFor DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Mouse acceleration
Mouse sensitivityFor DOSBox set in the DOSBox configuration file.
Mouse input in menusToggle mouse support with Ctrl+M.
Mouse Y-axis inversion
Controller
Controller supportToggle with Ctrl+J.
Full controller support
Controller remappingFor DOSBox use the DOSBox Mapper (see the glossary page for other workarounds).
Controller sensitivity
Controller Y-axis inversion
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Toggle display of verb names under the cursor with V.

Audio[edit]

Audio settings (CD-ROM release).
Audio featureStateNotes
Separate volume controlsAdjust Music with ; and '. Adjust SFX with [ and ].
Press Ctrl+F5 for ScummVM.
Surround sound
SubtitlesToggle with Ctrl+T. Speed of text can be adjusted with - and +.
Use individual game options for ScummVM.
Closed captions
Mute on focus lostFor DOSBox change the priority background value in the DOSBox configuration file.
Red Book CD audioCD music tracks are present, but do not play in-game. See below for track list.
General MIDI audio
This game supports General MIDI & MT-32 for music.

Localizations

LanguageUIAudioSubNotes
English
French
German
Italian
RussianUnofficial translation by 7Wolf.
Spanish

Other information[edit]

API[edit]

Technical specsSupportedNotes
DirectDraw6Windows re-release.
DOS video modesVGA

Middleware[edit]

MiddlewareNotes
AudioiMUSE

Redbook CD audio track list[edit]

The CD releases of the game come on a Mixed Mode CD, with the game data on the first track, and bonus tracks containing a sample of the soundtrack in studio-quality Red Book audio.
Track number Contents
Track 01 Data Track (DO NOT PLAY IN CD PLAYER)
Track 02 A Pleasantly Understated Credit Sequence
Track 03 Doug, the Moleman (Extended)
Track 04 King of the Creatures (Stereo Mix)
Track 05 Bigfoot Shuffle

System requirements[edit]

DOS
MinimumRecommended
Operating system (OS)3.16.22
Processor (CPU)Intel 286 Intel 386 33 MHz
System memory (RAM)2 MB4 MB
Hard disk drive (HDD)
Video card (GPU)VGA
Windows
Minimum
Operating system (OS)95 OSR2
Processor (CPU)Intel Pentium 133 MHz
System memory (RAM)32 MB (9x/ME)
64 MB (2000/XP)
Hard disk drive (HDD)5 MB
Video card (GPU) 2 MB of VRAM
DirectX 6 compatible
macOS (OS X)
Minimum
Operating system (OS)10.7
Processor (CPU)Intel Core 2 Duo 2.0 GHz
System memory (RAM)1 GB
Hard disk drive (HDD)
Video card (GPU) 64 MB of VRAM
And
Linux
Minimum
Operating system (OS)Ubuntu 14.04, Linux Mint 17
Processor (CPU)2.0 GHz
System memory (RAM)1 GB
Hard disk drive (HDD)
Video card (GPU) 256 MB of VRAM

Notes

  1. 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%VirtualStore on Windows Vista and later (more details).
  2. 2.02.1File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/355170/ in addition to or instead of this directory. The app ID (355170) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.

References

  1. Sam & Max Hit the Road for Macintosh - The LucasArts Museum
  2. 2.02.12.2Release: Sam & Max Hit the Road - GOG.com
  3. Windows SCUMM tips - AaronGiles.com

Genres get stale now and again, yet just when you think you've seen and done it all, along comes a game that knocks you on your ear. Such is the case with Sam & Max Hit the Road from LucasArts.

The game is based faithfully on the cartoons of Steve Purcell who created the Sam and Max characters. Sam is a dog who maintains his cool demeanor while dishing out comic violence. His partner, Max, is a sort of bunny-like thing who combines manic energy, a taste for mayhem and a bunch of great one-liners into a small, furry package. The two of them make up the Freelance Police, and are called in on cases weird and insane by the local commissioner.

This time, our two heroes have been selected to investigate the disappearance of Bruno the Bigfoot from a local carnival. Someone thawed Bruno from his prison of ice, and when Bruno took off, he took Trixie the Giraffe-Necked Girl with him. Without these two attractions, the carnival is doomed.

But finding Bruno won't be easy, naturally. You'll have to find a number of new locations and investigate them thoroughly to discover the whereabouts of the secret meeting of bigfoots. At the same time, you need to avoid the plotting of British country-western singer Conroy Bumpus.

What makes Sam & Max Hit the Road work is the humor, which is almost constant throughout the game. In fact, many things were added simply to add humor. For instance, in conversation, Sam can ask about items or people, but can also simply utter a complete non-sequitur just to hear the response. Additionally, Max can be used as an inventory item, often with comic results.

The plot itself is an interesting one, and the locations are well-designed. Naturally, some of the puzzles are pretty simple, while others are difficult in the extreme. One nice thing is the almost complete absence of red herring items. Everything you find can be put to use somewhere.

Included with the game are some additional side games. You can pick up a coloring book, a variation of Battleship and Sam and Max paper dolls during your journey. Some of the puzzles are themselves games. To get the flashlight, for instance, you will need to play Whak-A-Rat (which is just like its mole counterpart, save that it uses live rats). And, you can return to play whenever you wish. Even the end-game credits are interactive.

The graphics are appropriately cartoonish and fun. The music is decent throughout the game, and the voice talent is stellar. Sam & Max Hit the Road takes the idea of the point-and-click adventure to insane new heights in terms of both fun and comedy.

Graphics: Fun, and more importantly, crisp.

Sound: Among the best voice work available.

Enjoyment: If you don't laugh every few minutes, you have no sense of humor.

Sam And Max Hit The Road Controls

Replay Value: More than most adventure games thanks to the addition of the side games.

Sam & Max, Canine Shamus and hyperkinetic rabbity thing, are the freelance police. Private investigators who receive missions from and are answerable to 'The Commissioner'. Upon the completion of a rescue mission from the clutches of a mad scientist, Sam & Max drive through the opening credits and immediately receive a new assignment: Bruno the Bigfoot is missing from the circus and seems to have kidnapped Trixie, the Giraffe-Neck Girl. Sam & Max are on the case and will follow the mystery all across the United States, even if it takes them to such locations as The World's Largest Ball of Twine and The Mount Rushmore Dinosaur Tarpit.

Sam & Max Hit the Road is a side-scrolling point-and-click adventure game. The player directly controls Sam, though Max will usually follow closely behind and is even available to use directly as an item in the inventory. Sam is able to be directed anywhere on the screen, Look at objects, try to use objects, try to speak to objects and use items from his inventory on objects. Sam & Max must unravel the mystery piece by piece in order to unlock new locations on their map. They can travel between these locations at any time by using the car keys on their police car. During conversation, the player is able to make Sam ask questions of persons, speak non-sequitur exclamations, or ask about specific objects, people, and locations (which are also unlocked as clues are discovered).

The game also features a variety of mini-games, which can be accessed at any time once found. These include Highway-Sufring: a game where the player must jump over exit signs on the interstate, Car Bomb: A variant on Battleship, A Sam & Max coloring book and a Sam & Max dress-up game and Wak-A-Rat.

Sam And Max Free


How to run this game on modern Windows PC?

This game has been set up to work on modern Windows (10/8/7/Vista/XP 64/32-bit) computers without problems. Please choose Download - Easy Setup (86.1 MB).

Download Sam And Max Pc

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